The art itself isn't bad and the tastelessness aside, the style works for the genre.Įarly on the combat mechanics are woefully simple. Each just seems an opportunity to put another busty woman-creature on display. The artwork is not particularly evocative of the things the cards do or are. Not all of the cards suffer from this, but a large portion do, including almost all of the promotional artwork, and the thing that makes it all truly cheesecake is that there is no reason for it. For those who might be unfamiliar with the term cheesecake, what I refer to here is the sexualization of imagery only for the purpose of sexualization, but done lightly. It's designed to appeal to a juvenile audience with titillation and no substance. I'll start with the most obvious, much of the artwork is the most blatant of cheesecake. But it’s not just the marketing that is bad, or badly misleading. And there is nary an RPG element to be seen. While some hints have been given that point to new content to come, some of which is even marginally multiplayer, the game is and will remain almost entirely single-player. The 10 levels provided at launch take a while to go through, but largely because of the time-limited "energy" system and difficulty walls, not because the amount of content is overwhelming. In its current form it is very few of the thing it claims to be. What it actually is, however, is a hot mess. Lies of Astaroth bills itself as a “highly addictive” free-to-play MMORPG/Card-battle hybrid.
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